![]() ![]() The description of the Stewards was interesting, and one gets the sense that they're essentially Jedi Knights, roaming the galaxy and settling local disputes. For example, the alliance with the Vesk is a relatively recent phenomenon after decades of war, and there are still some tensions there. Some key historical events are put into perspective, which is something I appreciated. The book starts with a four-page introduction, "Welcome to the Pact Worlds", that provides a nice, readable summary of the general government, economy, and culture of the system. Still, I consider it a nearly essential buy for GMs looking to add depth and richness to their Starfinder games. The artwork and layout are really pretty, though the book is a bit pricey given its length. In addition, the book introduces several new starships, NPC stat blocks, and some player options like new archetypes, playable races, and weapons. Pact Worlds is a 216-page hardcover book primarily intended to provide a detailed overview of each of the planets in the setting's main star system. The first one gives the rules, the second one gives the adversaries and allies, and the third one gives the setting. If someone were interested in Starfinder, the first three books I'd recommend they buy would be the Core Rulebook, the Alien Archive, and Pact Worlds. Light armor! Whyyyyy? I can understand the Signifers, but why would the Hellknight Commander or the Armigers not use the Hellknight Plate?! But every single Hellknight NPC in this book uses D-Suit III's. The other thing is this - the star Knight (Hell Knight) feat grants you heavy armor proficiency at level 2. There are a couple other issues with the Hellknights.įirst is rather pedantic - the Hellknight armor list should read:īecause that's the traditional Hellknight hierarchy as shown in Path of the Hellknight. ![]() Okay, that's not the only critique I have. The only hang-up I have is that there is implied tension in the Pact Worlds, say, between the Hellknights and Iomedaens/Knights of Golarion but it's never really explained how this conflict might play out given that The Stewards enforce a NO FIGHTING rule. ![]() I especially appreciated the NPC blocks for various soldiers and other factional members, very useful. This splat definitely reflects Joe Pasini's philosophy of "Something for everyone". Tons of new weapons, armors, spells, feats, magic items, technological gadgets, and more to help outfit your adventurers.New archetypes for every class, including the Star Knight, Skyfire Centurion, and Divine Champion.A codex of themed NPC stat blocks to help Game Masters create vivid encounters.New starships, from the living vessels of the Xenowardens to sinister Hellknight dreadnoughts.New playable alien species, from undead Eoxians to Castrovellian plant-people.Each gazetteer features a detailed world map, residents and cultures, settlements and adventure locations, a unique theme to customize characters from that world, and more. In-depth gazetteers of the system's 14 major worlds, from high-tech Verces and the draconic empires of Triaxus to the necromantic wastleands of Eox or magical bubble cities floating on the surface of the sun.From the cosmopolitan corridors of Absalom Station to the carnivorous jungles of Castrovel or the floating cloud-cities of the gas giant Bretheda, this hardcover rulebook is your guide to Starfinder's core worlds and civilizations, and the perfect place to launch any adventure. The Pact Worlds are the beating heart of the Starfinder campaign setting, a solar system full of citizens both familiar and bizarre.
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